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DrzewieckiDesign avatar image
DrzewieckiDesign asked Mugz commented

SU6 transparent textures bug

Hi.

We are seeing a weird anomaly with a semi-transparent glass texture in one of our airports in SU6. There are 3 glass materials, all have similar settings with exception of the draw order parameter. The material in question has it set to 0. Only that one material has an issue (everything was fine previously). http://www.drzewiecki-design.net/images/Products/EPKK_MSFS/EPKK_MSFS_21.jpg http://www.drzewiecki-design.net/images/Products/EPKK_MSFS/EPKK_MSFS_14.jpg

Basically - all glass surfaces became almost non-transparent.

Could you advise what might be wrong here?

0-02-0a-074c4563158c08d52280d8afdf57505d6fe9169bee.jpg0-02-0a-c51282fcb1cf9a8a85bd919fc8e25bff4d082abe10.jpg0-02-0a-125ae0b922d583eaa706422105e85f8adb695648d3.jpgglass-interior.jpg


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Mugz avatar image
Mugz answered Mugz commented

I did a little digging and found, what we need to operate with roughtness factor. Set it to 0.0 to fully transparent. 0.5 semi transparent (blurred)

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Will test, thanks.

Do you know if this is something that was changed in SU6? Prior to SU6, that material looked perfect.

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Mugz avatar image Mugz DrzewieckiDesign ·

No, I have no further information. I just ran into a similar problem and tried to find ways to solve it. Perhaps this is a new feature, because now you can achieve an interesting effect on the glass.

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FlyingRaccoon avatar image
FlyingRaccoon answered Mugz commented

Hello.

With SU6 comes some proper blurring implementation for glass material and it will be finalized with SU7.
If you want to keep clean transparent windows, you want that roughness set to 0.0
Sorry this one was missing in the release notes.

Regards,
Sylvain

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oh. Wow! It's nice implementation, and i was right =)

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