I would like to add a splash sound effect when floats hit the ground (water). The floats have a fuselage_scrape sound type, and I want to use an external wave file name "Splash.wav"
I've managed to got the sound when the floats touch the water :
<Sound WwiseEvent="FUSELAGE_SCRAPE" WwiseData="false" FileName="Splash" FadeOutType="2" FadeOutTime="0.1"/>
But when I try to add a speed condition and stop the sound when speed is low, I got no result. Here's my best try (not working) :
<Sound WwiseEvent="FUSELAGE_SCRAPE" WwiseData="false" FileName="Splash" FadeOutType="2" FadeOutTime="0.1"> <Requires SimVar="GROUND VELOCITY" Units="METERS PER SECOND" Index="0"> <Range LowerBound="10" /> </Requires> <WwiseRTPC SimVar="GROUND VELOCITY" Units="METERS PER SECOND" Index="0" RTPCName="SIMVAR_GROUND_VELOCITY" /> </Sound>
The sound still plays at speed=0.
I'm kinda stuck there...