On the 30th September we released two products to Xbox and PC via the MS store. One of them is reliant on the AI 'wanderboats' technology and the second is dependent on the first product (purely to reference models held within it). Microsoft/Asobo confirmed that these were tested successfully on Xbox prior to release. However, they were completely broken for Xbox users, calling into question the testing pipeline and causing otherwise avoidable frustration, extra work, reputational and financial damage for us and Asobo. We suspect that the wanderboat technology has been turned off accidentally or actively for Xbox. We don't know if this is what has also broken the second product on Xbox. Both work fine on PC.
The Microsoft Marketplace Programme lead and our point of contact for the partner team referred this to Asobo the next working day. We and Microsoft have had no response from Asobo to date whatsoever after more than three weeks. I know you are both unlikely to be working on this personally, but please, please, please can you provide an update from Asobo to help us diagnose and fix the issue for our customers? This is an example of where development access to the MSFS Xbox release would have saved a lot of time and customer frustration. Xbox statistics profilers and debug tools only help when the build behaves in the same way.
Based on our experience I would discourage any developer from releasing on Xbox until their MSFS partner point of contact has been able to give them access to it for testing on Xbox.
Thanks,
SFSimsDev