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thealx asked FlyingRaccoon commented

Edit rotation velocity of non-atc AI aircraft

I have a tool that can replay aircraft track for the glider towing.

Since SU6 heading/pitch/bank control does not work - it flies to the north or south ignoring the track.

I have used AICreateNonATCAircraft to insert the plane

And these variables to control attitude smoothly

They worked fine before, but now seem to be ignored by sim. I have replaced them with PLANE PITCH/HEADING/BANK DEGREES but the result is frustrating - plane acting very unrealistic during flight. Please confirm the issue, and maybe propose a workaround.

10 |10000

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Sorry @thealx for missing this thread.
I'll investigate this problem soon and clarify if having to write pitch/heading/bank simvars every frame is by design or not.


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I have this exact same problem with my software. "ROTATION VELOCITY BODY X" etc no longer have any effect on inserted aircraft, after Update 6.

This has caused some disruption to many of my users. They would all really appreciate it if this was bug was fixed.


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Thanks for confirming. I am still using raw pitch/heading/roll variables and waiting for the issue fix.
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Yes, that was the workaround I tried but it just isn't really up to the job. Are you managing to set the pitch/heading/roll every single frame? I have tried increasing my update rate but obviously without being able to do it every frame there will be a jitter effect. And of course increasing the updates increases the data rate on the SimConnect interface which isn't ideal.
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