Hello!
I'm using Mission file scripts (https://docs.flightsimulator.com/html/index.htm#t=Content_Configuration%2FFlights_And_Missions%2FMission_Definitions.htm) to create custom ground traffic around an airport. Traffic that is not connected to gate services around the gates but rather ground traffic like buses, landside cars, animals etc. (haven't checked but I think the problem described applies to services also).
Is there a way to have them yield to each other and avoid collisions? Sadly they always run though each other.
The "YieldToUser" tag doesn't work here as this only applies to user aircraft but not AI objects to each other. Works fine yielding to aircraft, but creates the problem that when 2 or more simobjects yield for user aircraft following the same path, they will always collide with each other (or rather "merging into each other") instead of the 2nd one stopping a few meters behind the 1st one yielding the aircraft.
Another idea was to possibly use something like a <SimMission.ProximityTrigger> but this one isn't documented yet (see link above), so I don't know if this would be the right approach.
Thanks!