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question

vpilot avatar image
vpilot asked mamudesign answered

How to make a smooth terraforming hill.

I am trying to accomplish something like the bottom picture but when I add either a rectangle or a polygon and lift it a bit (terraforming) I get this horrible triangular spikes (top picture). Does anyone know how can it do this? Am I doing something wrong?


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superspud avatar image
superspud answered

None of the terraforming tools work properly with areas and elevations that small or narrow, or I haven't found a way yet.

It does seem possible for the sim's own terrain but that must be a different system we can't access.

The only way of doing it with any precision will be a 3d model.

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Mugz avatar image
Mugz answered

Try create rectangle with 256x256 map, then terraform. The result is certainly not predictable, but in some cases it allows you to achieve a result. Or make a DEM mesh. Perhaps this will give the best result.

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mamudesign avatar image
mamudesign answered

You May want to consider my answer in this 3d


https://devsupport.flightsimulator.com/questions/1993/how-to-cut-with-a-building-into-the-ground.html


The current mesh system Is limited by the resolution of the grid underneath It , you can take see It by enabling the wireframe settings in the Dev menu. Basically, the grid Is aligned north-south, so any terraforming aligned to the girld Will give you straight edges, any rotation Will give you a some jagged edges

You can't avoid It, it Is the way . You can minimize the effect by adding some falloff (aka smoothing) . Or you Can Hope in a higher definition grid, eventually they Will manage to obtain that, dunno It Is mesh related.

As per @superspud answer, if you Need a perfect shape, go for the 3d solution, you can borrow the sat imagery for your textures and plant some "fake" grass, most users Will not notice it





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