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DrzewieckiDesign avatar image
DrzewieckiDesign asked Paavo edited

VGDS will come?

Hi.

Are there any plans for VGDS implementation in the future (which is almost as important as docking jetways)?

Just wondering, as there are no solutions for doing that right now.

scenerydefaultdevs
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FlyingRaccoon avatar image
FlyingRaccoon answered

Hello.

There are no plans to implement or provide a way for you to implement such systems at the moment.

Regards,
Asobo / Sylvain

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WombiiActual avatar image
WombiiActual answered

If we got a simvar for <camera distance from this object> we could make a decently working one that didn't have to rely on the marshal scripts. I've seen the Gatwick freeware scenery uses LODs as a workaround for its great VGDS, but that relies on graphics settings so it isn't very accurate.

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virtuali avatar image
virtuali answered WombiiActual commented

A <camera distance from this object> SimVar would be useful for some things, but not for a VGDS, since it should give you the same informations, regardless which camera you use.

Much better would be having SimVars to check distance and heading from two LatLon points ( the airplane and the VGDS ), but those are not very difficult to do in C++/C#/WASM using Simconnect.

The real thing missing fromt the SDK, which has been missing from FSX times, and would make developement of *any* utility that has a relationship to a specific parking spot, is a SimVar indicating the parking assigned by the ATC, which of course would work so much better/easier if it could be linked to the proposed API to access the whole airport data, without having to read the .BGL files directly (which might be encrypted or, in case of WASM, outside your package, thus inaccessible)

That suggestion is currently #1 on the Ideas section:

https://devsupport.flightsimulator.com/idea/241/access-to-airport-data-runways-taxiways-parkings-e.html

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I mostly agree with you.

I think a properly done VDGS needs aircraft ICAO name, gate number, accurate position of the plane's main exit in distance and angle relative to the simobject? It would also be nice to have a way to set the assigned gate number to make it easier to test it.



For freeware I'd be very happy with a way to get just accurate distance, because the jetways on my airport only lifts and extends (t-bridge), so the plane needs to park accurately. I can do sideways deviation indication with fresnel material.

I'd even settle for a viewsize variable like used for LODs, just without the graphics settings adjustment. In this more basic situation I'd be okay with only getting correct indication from the cockpit cam as it's easy to park it correctly from the outside anyway. A basic implementation like this would work at any parking spot without getting lucky with the ATC system and is quick to set up for people like me who hasn't ventured into external modules yet.

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DrzewieckiDesign avatar image
DrzewieckiDesign answered

It would great to get an "official" answer on this. I believe this is important, as it would introduce a lot of dynamic content around terminal gates.

The perfect way would be to get a ready-to-implement (but customizable) solution.

Note, that VGDS has to take into account at least an airplane type, and a nose wheel position (and be bound to the specific stand number).

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Paavo avatar image
Paavo answered Paavo edited

It's already possible to build proper VDGS devices, but simulating all the internal states is a lot of work that will seriously test your determination. I am currently wrapping up a highly configurable VDGS system that supports all kinds of visual models and all key configuration options of the real system. Works for both the user and AI traffic.

If you are interested in using it in your projects, drop an email to nool@nool.ee.


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