One of our aircraft has some sort of helmet-mounted display which is a dynamic texture that follows the camera - both location and view direction. Like a paper sheet that is always in front of your head.
But after collimation was introduced this trick does not work - symbology ignores texture location and always rendered as configured in panel.cfg (which is correct - that's how collimation works).
I want to ask about possible workarounds:
1. maybe collimation can be disabled somehow for a specific panel?
2. if I set hud=0 (or remove it) the texture is no longer transparent. Is it possible to enable alpha/blending for normal panels?
3. in the same "hud" parameter values exists for heading, pitch etc. is there a way to change them dynamically?
Just lately another developer asked for help with an old style navigation device, where HUD texture was used for dynamically changing labels rendering. So I am not the only one who needs any kind of solution.