I'm wondering if and how we can attach sounds from the existing Wwise sounds to custom made AI simobjects (ground vehicles).
Right now for example copying the soundai folder and configurations from "ASO_Firetruck01" to a new custom made AI simobject doesn't do anything. In other words: The sounds will not play in simulator when the vehicle is moving.
I assume this is due to the folder structure as from simobjects residing in the "community" folder, soundai.xml configs will not be able to call the PCK sound files in the "official" folder. Could that be it?
Of course as 3rd party developers we could create our own sounds and attach them to new simobjects. But calling existing sounds from the existing MSFS sound repository would be much more straightforward. Because they are already "good enough" for most ground vehicles and match all criteria in terms of volume, quality etc.