Hello SDK Team,
I appear to have be having an issue with fuselages that have cut panels in them, such as doors, panels, wheel well openings. With cut seams in them with fine chamfers, the area appears like a fluffy pillow in MSFS.
I havent changed my work flow. I use Blender Alpha 3.0 and have been for several months now without issue. I have contacted them also to see if its an export issue. The plane appears fine in Blender, but in MSFS, the look is scary.
In Blender 3.0, it appears fine. Proper (normal) workflow.
In MSFS, the edges appear radically huge.
I have resorted to cutting the edges between smooth area and chamfered edges so the fuselage and panels keep their smoothing unity, but it breaks the smoothness, like Asobo planes have. A rough fix, but it works, but felt I needed to report this to let you know what is going on.
Loving this sim....!!!!!
Kind regards,
Bill Ortis
Lionheart Creations LHC