After opening a scenery project in DevMode, Changing the weather can cause a CTD.
Also, Slewing is often disabled while working on a project.
And. of course, Notofications are reset to Easy when working a project.
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After opening a scenery project in DevMode, Changing the weather can cause a CTD.
Also, Slewing is often disabled while working on a project.
And. of course, Notofications are reset to Easy when working a project.
I have Steam version of sim and installed SU7. After opening a scenery project in DevMode, will simulator crash on screen.
I also have huge performance drop to single digits (down to 5 fps) when moving taxiway points across the screen. As soon as I let the point go, performance becomes normal 50 fps. Something is totally broken.
I know I have posted elsewhere but this is ridiculous now. No editing possible.
I am having the same issues (STEAM). I get a CTD under the following circumstances:
1. Click FLY and and use the INS key to view outside. I can go up/down (W/F) but as soon as I use the numeric 4 or 5 I get a CTD. My GPU goes for 90-100 to 0% and then CTD
2. Click FLY and use DEV mode. Load my airport etc. Using the W/F/A/S/D keys same thing after a few seconds - especially near scenery or models that are complex. If I touch the numeric keyboard arrows (rather than the W/A/S/D) the CTD happens instantly.
This has not been an issue before SU7. I might also add that after 2 CTDs I seem to be able to last a little longer before the CTD.
100% repeatable and rather annoying...
For what it's worth...Exception code: 0xc0000005 Fault offset: 0x0000000001b1859a
The project (in fact any project) is clean, no errors and no misplaced points etc. This is something that has crept in since SU7 was released
Hello @Ironpot
Can you confirm you're working with a retail SU7 version and not with a SU7 update testing version?
This crash looks a lot like one we have fixed in that beta version.
Regards,
Sylvain
Downloaded and applied through the normal MSFS update when loading. Have not sourced from anywhere else. Any other way of checking for you?
I wonder, when the MSFS process crashes (to desktop), is any information (stack trace etc) sent to the developers? If not, how can the developers even be aware of such crashes and fix them?
If it is seen as too burdensome to receive automatic crash reports from end-users, could such crash reports at least be sent when the process crashes in developer mode?
Several of our development team have severe crashing to desktop ... its making development very painful. At this stage its unworkable and we are thinking of taking time off until it's going to be fixed.
Over the past week we have lost so much work to crashing.
We have also tried the older Nvidia drivers ... same issues.
Were on the SU7 retail version ...
See you in the new year on hopefully a more stable platform.
So the problems are getting worse.
It's started with CTD when using dev mode, some days its fine then I will have a night of it being terrible .. crashing about 20 times in the night.
I tried uninstalling and installing the preview version of SU7.
Its crashed about 4 times so far on decompressing the packages. I suspect it's because it's using the GPU to assist in the decompression process of the packages. Interestingly twice but not every time .. the background desktop image dropped colors for a few seconds then came back.
This is starting to really feel like a Nvdia firmware (not just driver) and the way Microsoft Flight Simulator is using the APIs ?
I'm pretty sure its not localised hardware issue and is only tied to MSFS. Haven't had any problems in other games or 3d software.
There is something pretty serious going on between MSFS and what is doing with the APIs and the new Nvidiafirmware/software.
This problem only started after the use of the Nvidia driver 497.09 .. I have removed that driver and rolled back to 496.76 .. but I think its probably already installed the firmware.
Attached is a screenshot of it hanging for a very long time on the first decompression after its downloaded all the of packages for fs-base-cgl-0.1.75.fspackage
The reason the download is only 70GB and not 130 is because of the restarts after crashing.
Hardware:
9900k-i9
ASUS Prime z390
64GB mem
Asus Strix RTX 2080 running at 4k (2 x 4 Samsung 28inch flat panels)Have also replaced the power supply with a Cool Master 1050watt Gold modular unit. No change there.
I'm happy to work with you guys, just reach out here or Ill pick up an email on our monitored public inbox.
nzasimulations@gmail.com
Hi. Try rolling back to this version of NVIDIA 472.12-desktop-win10-win11-64bit-international-whql by doing a clean install
Nope, full uninstall of anything Nvida and fresh install of 472.12
This is after downloading about 60GB again of the fs-base-cgl (66 or so packages) .. as soon as it goes to decompress using the GPU.... this happens. Things are pretty broken.
It constantly happens .. although a total pain in the ass to download it all each test run .. it's reproducible.
I have video of after the crash and my system back online I can run up other games fine.. no problems what so ever. So its not a hardware issue my end.
Hello.
Most of these crashes were fixed on our side. Those fixes will be included in a patch for SimUpdate 7 but there's no ETA yet.
In the meantime, you can check if you can still have access to the public test program:
Regards,
Sylvain
Thanks for the info Sylvain and for support. I wish you Merry Christmas to you and the team. Looking forward to next year. Cheers! :)
Thanks for the info Sylvain, We will tools down and go enjoy Christmas. Merry Christmas to you and the team. Thanks for all your support and being so interactive with the dev community, you and the team have been a massive help this year. Looking forward to it all next year.
Yes thanks I still have access to the test programme as a Microsoft partner. All of this was done on the preview build we currently have access too.
NB: For anyone else wondering, I tried the latest 497.29 drivers just release from Nvidia, same issue .. crashed during downloads.
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