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GuiHuy avatar image
GuiHuy asked lpierabella edited

GTLF objects no longer keep their material collision and road material property, can this be changed?

GTLF objects no longer keep their material collision and road material property when used as simobjects with or without animations. Even the asobo box collider looses this property when used as a simobject. Is it possible to change this so i.e. helicopters can land on these objects?

scenerymodelingmaterials
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lpierabella avatar image
lpierabella answered GuiHuy commented

Hi GuiHuy , the internal team hasn't reported this issue, can you tell me which version of the SDK and exporter are you using, please?

Thanks

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Hi there, still waiting for an answer/feedback/reaction for more than a month now?
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GuiHuy avatar image
GuiHuy answered GuiHuy edited

Well sure, I have used the most actual MSFS 16.2 and the present SDK version 0.13.0.

I used blender as well as 3DS Max to create the GLTF. I have built a test airport with a cube that has a collider material property and can land with a heli on. The same object used as a simobject is loosing this property and landing with a heli is not possible.

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lpierabella avatar image
lpierabella answered

Hi GuyHuy, I just tested to export a teapot with 3dsmax( the Blender exporter is not developed by Asobo or Microsoft)

Everything works correctly on my side with 3dsmax

1626704871767.png


Can you detail the process you are using to export an asset in 3dsmax?


1626704871767.png (14.3 KiB)
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lpierabella avatar image
lpierabella answered lpierabella edited

Opening your zip file I saw that you actually exported the tag required for the collision system

1626705803754.png

I can't see any error in your file too then


However, I suggest you to try again with the version of the SDK we will release with the PerformancePlus update


1626705803754.png (54.3 KiB)
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