When placing a texture on the ground (be it projected mesh or polygon) there's always a detail map on top.
I'm aware details maps have been discussed to some extend here but my question is how can I get rid of that detail map overlay (or potentially even replace it by a custom one)?
I have been searching the MSFS folders + the SDK inside out for hours for the location of the detail maps but cannot find any further information. No matter which SURFACE_TYPE I select (including "UNKNOWN") there's always one of these detail maps as an overlay:
What's most frustrating is that this is even the case for the "snow" and "ice" types, which shouldn't have any stones/soil/asphalt overlay. Since I' working with skiways, all these detail map overlays heavily spoil the immersion.