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question

Sasa avatar image
Sasa asked Sasa answered

How to get rid of Surface_Type detail map textures?

When placing a texture on the ground (be it projected mesh or polygon) there's always a detail map on top.

I'm aware details maps have been discussed to some extend here but my question is how can I get rid of that detail map overlay (or potentially even replace it by a custom one)?

I have been searching the MSFS folders + the SDK inside out for hours for the location of the detail maps but cannot find any further information. No matter which SURFACE_TYPE I select (including "UNKNOWN") there's always one of these detail maps as an overlay:

screen.jpg

What's most frustrating is that this is even the case for the "snow" and "ice" types, which shouldn't have any stones/soil/asphalt overlay. Since I' working with skiways, all these detail map overlays heavily spoil the immersion.

scenery
screen.jpg (1.4 MiB)
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FlyingRaccoon avatar image
FlyingRaccoon answered

Hello

No ways at the moment to have no detail map or define a custom one.
This subject is discussed on a regular basis, even with our internal artist team so I'm hopeful it'll be improved at some point.
But I just can't tell yet how it will be prioritized.

Regards,
Sylvain

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Sasa avatar image
Sasa answered

Hmm... that's disappointing but I guess nothing I can do much about at this stage. Except for maybe creating the airport as an elevated 3D model that comes with the usual downsides of performance loss and different lighting to terrain - all that just to have the detailmap gone.

Fingers crossed this will be fixed rather sooner than later. :)

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