Hi! Two small questions:
1, Is there any other lightdef.Type beyond 13 (AMBIENT)?
2, I'm having issues with creating a light, that is not bound to any particular type. I need a lightdef.Type but I cant assign my light to any of the types available, as the type need to be in an "on" state for allowing power through the bus and connection.
Type 13 is always in an "on" state, and that is good, but type 13 lights do not work outside the cockpit is used for ambient lighting.
So. What would be a good solution to create a light, not dependent on any particular type? In my case it is a small indicator light, driven by the state of a simvar.
Thanks in advance.
Br.
/J