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FlyingRaccoon avatar image
FlyingRaccoon asked Flysimware answered

Why is 3DS Max 2021 crashing when editing a Flight Simulator material ?

When opening a FS material in the 2021 version of 3DS Max, the application crashes.
This happens with all versions of th MSFS SDK.
Why does it crash and how can we fix it?

3dsmaxctd
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FlyingRaccoon avatar image
FlyingRaccoon answered

This is caused by a bug in the scanline renderer in the 2021 version of 3DS Max that causes a crash when handling our custom shaders.
The issue has been reported to Autodesk.
In the meantime, you can switch to the "Quicksilver Hardware Renderer".

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Simbol avatar image
Simbol answered

Glad to hear the cause has been found.. I reverted to 3DS 2020, I will try this solution inside 2021 :)

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Flysimware avatar image
Flysimware answered Flysimware edited

screenshot-58.jpgI was going to report this issue. But found this post. If you prefer Scanline for now you can disable render from the material slate editor that way you can work with 2021. But this still has issues as you can't open the settings for a multi material. I suggest using the QuickSilver suggestion.

Quicksilver did the trick. Looking forward to a fix. Or even better please include 3ds max 2022 for the next sdk update.

For those that try to change the render type to QuickSilver you must save the default scene to the new render type and then you must merge the scene rather than load the existing scene that was using Scanline. This is what i had to do to get QuickSilver to work for my current projects.


screenshot-58.jpg (747.4 KiB)
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Flysimware avatar image
Flysimware answered

I wanted to update a new issue when using the QuickSilver render type for 3ds max 2021. I found if you add a new material and the material is for a gauge it will fail to show the gauge. Even with the $ in front of the name or without. Also trying to copy a material that was already used for a gauge also will not work. The only way i can get a material for a gauge to work is to create one from another scene using Scanline and merging it into the scene. Maybe someone can confirm this and if this is true you now know how to get around this issue. I also suggest making a bunch in advance ready to be used.

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