So, I have the most basic vertex animation for a gauge: each keyframe moves 2 vertices in a single axis. Just an Edit Poly without skin/bones or other modifiers. The animation does not get exported in the gltf.
What am I missing?
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So, I have the most basic vertex animation for a gauge: each keyframe moves 2 vertices in a single axis. Just an Edit Poly without skin/bones or other modifiers. The animation does not get exported in the gltf.
What am I missing?
Hello.
There is no support for morph targets at the moment.
When in doubt, check that page of the doc: https://docs.flightsimulator.com/html/Asset_Creation/3D_Models/General_Principles.htm?rhhlterm=morph%20target#the_gltf_format
Regards,
Sylvain
I don't think you can do vertex animation in the sim... (I would love LOVE to be wrong on this...)
There are vertex animations in many of the default aircraft. For example those with a control stick like the Pipistrel Virus have a piece of leather at the base of the stick with vertex animation deforming it.
My understanding was that skinning/bones are just a tool for describing how to animate vertices, thus my assumption being that if that works, then simple vertex animation should also work. But looks like I'm wrong there, so I will attempt to achieve the same result with Skin.
You must use a Skin modifier, add some bones and assign their influence to vertexes, then animate the bones with keyframing. This is the only way to do vertex animation since FSX.
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