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DrzewieckiDesign avatar image
DrzewieckiDesign asked DrzewieckiDesign edited

GLASS vs Humidity/Low Vis

Hi.

There is a problem with the glass material display in humid / low visibility weather. The material stays dark like it is not influenced by the shader. Could you please confirm that this is a bug and if so, that there is a chance for it to be fixed in the future?


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scenerydevmodemodelingtexturing
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FlyingRaccoon avatar image
FlyingRaccoon answered FlyingRaccoon edited

Hello.

Are the meshes on which you apply glass material separated objects?
Any particular reason why you use the MASK alpha mode over the BLEND one?
Can you show here the gltf file content regarding that material?
What Blender exporter are you using?

Also, if you can provide me with a sample gltf + texture producing the bug, I'll use it to investigate.

Regards,
Sylvain

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Moter avatar image
Moter answered DrzewieckiDesign commented

Good afternoon Sylvain!

Thank you so much for a reply.

We use Blender 3.0 with a MSFSToolkit version 0.40.2.5

Window's glass are separate mesh in one large blender scene containing terminal.

I am tried to choise different alpha modes, but result is the same.

Source files ready for export included by the link below.

Glass issue source files

For reproduce problem you must place object into MSFS,

Set humidity to maximum into weather panel.

Set the sun behind the object. (at the same time you will see object and sun)

With the best regards!

Matvei

4 comments
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FlyingRaccoon avatar image FlyingRaccoon ♦♦ commented ·
I was able to reproduce the problem and one of our graphics dev will have a look. I'll keep you updated when we figure it out.
1 Like 1 ·
StevenPearce avatar image StevenPearce FlyingRaccoon ♦♦ commented ·
I have seen the same issue on the glass of airport ground vehicles that come with the sim. That was 6+ months ago so it may or may not have been fixed on those ground vehicles since then.
1 Like 1 ·
DrzewieckiDesign avatar image DrzewieckiDesign FlyingRaccoon ♦♦ commented ·

Sylvain, just FYI, please note that when exporting via 3ds Max, the issue is exactly the same. It does not seem to be the exporter's problem.

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DrzewieckiDesign avatar image DrzewieckiDesign FlyingRaccoon ♦♦ commented ·

Thank you Sylvain, looking forward to a potential solution.

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DrzewieckiDesign avatar image
DrzewieckiDesign answered DrzewieckiDesign edited

Hi.

Just FYI - this problem is not solved yet. Most of the time it looks slightly better than before but still looks bad at a particular combination of fog/time of the day/humidity.

Every material with type Glass has this issue.

clipboard-image-a4201ab36f8a20dd.jpgclipboard-image-b2fae3833509097e.jpg



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