plane icon Welcome to Microsoft Flight Simulator’s SDK Q&A Platform!

You have questions regarding the SDK? DevMode Tools? SimConnect? You would like to submit an idea for future improvements, seek help or exchange knowledge? You’re in the right place.


Please take a moment to read the platform’s guidelines before you get started!


question

rotornut44 avatar image
rotornut44 asked Claviateur commented

Polygon Material overrides Taxiways, Aprons, & Painted Lines

I have been working to cover up some photogrammetry footprints in a scenery. While doing so, I noticed that the textured polygons I'm using are overriding some of the surrounding taxiways (type=road, in this case) , aprons, and even painted lines.


Individual priorities do not seem to be taken into account here as I originally had the cover-up polygons set to priority 0, but have tried negative values as well. The aprons all have priorities starting no lower than 2, so they should be higher priority than the grass polygons that I have added.


[The grass polygons are in their own BGL. I need it to be structured that way for various reasons. Having it all in a single BGL would be a pain to manage since I have two separate package versions which need to share resources. One for photogrammetry users, one for those who don't use it.]


polygon-exclude1.jpg

polygon-exclude2.jpg


scenerydevmode
polygon-exclude1.jpg (980.3 KiB)
polygon-exclude2.jpg (944.4 KiB)
10 |10000

Up to 5 attachments (including images) can be used with a maximum of 4.8 MiB each and 23.8 MiB total.

1 Answer

·
Darwikey avatar image
Darwikey answered Claviateur commented

Hi Rotornut,

For technical reasons, we can't interleave polygon draws and apron draws, so the polygon will always be rendered on top of airport components.

Xavier

1 comment
10 |10000

Up to 5 attachments (including images) can be used with a maximum of 4.8 MiB each and 23.8 MiB total.

Claviateur avatar image Claviateur commented ·

I discovered this after drawing 20 polygons in the parking area and wanted to add painted lines etc

Perhaps a feature in Dev Mode to transform polygons into Aprons for those who created polygons and then discovered they can't use airport components over them :)

1 Like 1 ·

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 19.1 MiB each and 23.8 MiB total.