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Cammac avatar image
Cammac asked

Texture loading issue for displays.

The bug we are trying to describe is within the given function below. The function sometimes returns an ID of 0 which means it could not load the texture/buffer. The buffer is valid and so is the width/height, but this only happens for random textures and never happens to only one particular texture.

int t_id = nvgCreateImageMem(vg, 0, (unsigned char*)buffer, (*width) * (*height));

We have this issue across multiple projects and do not see this issue when the systems are run outside the sim. So when not interacting with the above SDK function.


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