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RXP avatar image
RXP asked Simbol commented

SDK: We refactored WASM support to allow for easier integration of extensions.

Hi,

The latest dev blog mentions this but I fail to find any information about it here.

[BLOG] February 24th, 2022 Development Update - Community / News and Announcements - Microsoft Flight Simulator Forums

@SonantAlpaca, @FlyingRaccoon Can you please explain what this is about?

Thank you!

help
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EPellissier avatar image
EPellissier answered

Hi RXP,

This is mostly internal work that will allow us to expose new capabilities through WASM in an easier and more streamlined way. It doesn't change anything for developers using the platform (except that we hope it will make new APIs come through a bit faster).

Best regards,

Eric / Asobo

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Simbol avatar image
Simbol answered

Hi Eric,

This is great, thanks for the feedback.

Regards,
Raul

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RXP avatar image
RXP answered

Thanks for the feedback Eric.

I'm wondering what kind of "new APIs" you're thinking of and I hope you could shed some light of what you're currently evaluating/testing.

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ModelMuncher avatar image
ModelMuncher answered

will it allow Existing products to finally be published on Xbox platform ?

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RXP avatar image
RXP answered

@EPellissier, is there any news you could share and get us excited about?

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B21 avatar image
B21 answered Simbol commented

I'd rather Asobo just froze the WASM capabilities and concentrated on the new web-connected technologies available today. WASM is cool but it has 0.001% of the V8 engine market share (the other 99.999% is Javascript). I made those numbers up but IMHO it's time we stopped worrying about porting FSX C++ code into MSFS. Sorry.

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I am not porting FSX code into MSFS, I am using C++ to create advance simulation code which would pretty much imposible via .XML and not very efficient via .JS.


WASM has its use..

R.

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Cool! What does the advanced code do?

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Search for the Sting S4 for MSFS trailer... :wink
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