Hello,
Since a tutorial on animated materials was uploaded on the SDK documentation with the release of SU8, I'm trying unsuccessfully to animate the base color of a standard material on a simple box (simple color changing as a test). I already know how to animate an object transformation so I think I'm not stuck with standard mistakes (animations keys, animation tag in the model's xml file, etc...)
When I export my animated model, the babylon exporter recognize the material animation called "Body_Test" (applied on a material called "Body_metal") but do not export it, please see the verbose of the exporter below.
And of course nothing happens when I export the model into MSFS, I have a simple box with its base color and no material animation.
Screenshot from the Babylon exporter in 3ds Max :
I would be very glad to receive help, I think this functionnality of animating materials is very interesting and I would like to master it.
Respectfully,
Barthandelus382