Is the / a valid character in an animation Node ID ?
ie In the Asobo C172 steam
<NODE_ID>btn_breaker_alt/fld</NODE_ID>
Then in the XML, even if the / is quotes, it does not work as expected
Please take a moment to read the platform’s guidelines before you get started!
Is the / a valid character in an animation Node ID ?
ie In the Asobo C172 steam
<NODE_ID>btn_breaker_alt/fld</NODE_ID>
Then in the XML, even if the / is quotes, it does not work as expected
@FlyingRaccoon
Please could someone from the SDK team comment on if the / character is intended to be a valid character in an Animation Node ID ?
Hello @N6722C
Ok, just wanted to make sure the problem was occurring only when modding the aircraft and not with the base content.
The info has been forwarded to the artists and they'll do the modification.
Regards,
Sylvain
Are you able to tell us who the Artists/developers are of the C172 Classic - Asobo, or some 3rd party Contracted Developer ?
It would seem that the Debug Error log, now correctly identifies and reports those cases where the Asobo C172 Steam has the "/" character in two of its Animation Ids, so one would assume that all that is needed to get this corrected is to file a ZenDesk report.
Note: The SDK part is doing a great job in detecting and reporting this coding syntax error :)
Hello @N6722C
You are right, / char is not supported in Node ID.
The part you're referring to in the official C172 package is commented out in all the version I can find and it's been like this since the game was released from what I can see.
Are you sure you didn't edit that part?
Regards,
Sylvain
The two node IDs in the Deluxe Edition C172 Steam that have Invalid Characters are, (as your probably have already determined)
With Jorg telling us in today, in the Dev Q&A, that the Premium & Deluxe planes are going to be somewhat "opened Up" for Modding ( I suspect .cfg file no longer encoded), please consider correcting these two Node Names in the Model, so Mods can successfully work with those two Animation nodes, and thereby give the potential for a Mod to be created that can make all the Circuit Breakers functional in this plane.
It is the height of frustration, that all other Circuits breakers can be made to animate, EXCEPT these two, because of a mistake of them being given Invalid Node Names, something that only Asobo can correct in the encoded Model.
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