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MaVe_Creations avatar image
MaVe_Creations asked MaVe_Creations answered

Did I find a ConeHeading sound bug? (Wwise)

Making sounds for AI aircraft I have a jet_wine event in Wwise for exhaust jet sound. In soundai.xml I call this event with a WwiseEvent attribute ConeHeading = "180":

As expected in the Outside ViewPoint the sound comes from the back of the engine. But in ViewPoint = Inside, the sound seems only to come from the front of the engine(ConeHeading = "0").

Because all ConeHeadings work correct in the Outside ViewPoint, have I found a bug?

It seems like all external sounds have a ConeHeading of 0 in the Inside ViewPoint, overruling the settings in soundai.xml.

sound
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FlyingRaccoon avatar image
FlyingRaccoon answered FlyingRaccoon commented

Hello

There is a CancelConeHeadingWhenInside attribute in <Sound>, can you set it to False and check if you still have the issue?

Regards,
Sylvain

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MaVe_Creations avatar image MaVe_Creations commented ·
Thank you very much for this. I wasn't aware of this setting. Maybe it would be more logical if this was "false" by default.

Looks like this fixed it. I will test further and report.

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FlyingRaccoon avatar image FlyingRaccoon ♦♦ MaVe_Creations commented ·
This is true by default mainly for player aircraft as there's no real use for it since the sound emission and pilot position are known. It makes sound mixing easier.

But you are right, it doesn't really make sense to have it set to true for AI sounds.
We can't really change it though as it would change the sound behavior of existing products.
We can make a note in the doc to insist on this and make sure people are not missing this potential problem. (@Nocturne FYI)

Regards,
Sylvain

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MaVe_Creations avatar image
MaVe_Creations answered

I can confirm it's working now. Thank you very much.

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