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DA40CGDFQ avatar image
DA40CGDFQ asked DA40CGDFQ commented

Provide separate Sources/art folders in samples

Currently some of the sample in the SDK have the 3DS file and the textures in the PackageSources folder. Would it be possible to rearrange the source files and texture source files into the same folder structure like the aircraft.

SimpleScenery
SimplaeAirport

SimpleAerial



Source/Art/Model
Source/Art/texture

rather than
PackageSources/Modellib/texture
PackageSources/Modellib/Light_Sample

reason: you build the art - either 3ds or blend file in the sources folder and then you export it to the PackageSources folder per the scenery or aircraft, airport requirements.


samples
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FlyingRaccoon avatar image FlyingRaccoon ♦♦ commented ·
@DA40CGDFQ Hello

Reviewing this, the only case where I think this is an issue is the Light_Sample.max2016 file being in SimpleScenery/PackageSources.
I'm not sure to understand what you think is wrong with SimpleAirport and SimpleAerial

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DA40CGDFQ avatar image DA40CGDFQ FlyingRaccoon ♦♦ commented ·
My bad, yes they look ok.
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1 Answer

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FlyingRaccoon avatar image
FlyingRaccoon answered

Hello @DA40CGDFQ

Sure, I'll add this to my todo list as we already plan to rearrange the structure of the samples.
Thanks for the feedback.

Regards,
Sylvain

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