The documentation on Animated Materials stops at how to rig the material in 3ds max. There are no XML code templates provided nor any documentation. I might be mistaken, but even the old example about Emissive is missing.
Within Asobo's Generic templates, we can find a sampe for the <EmissiveFactor> parameter, but there are no examples for base colour, Alpha, Normal or the ORM textures.
Can you please update the documentation with that?