could some kind soul please explain VR ZOOM FOCUS and how to implement it ?
I can find nothing in the SDK
Please take a moment to read the platform’s guidelines before you get started!
could some kind soul please explain VR ZOOM FOCUS and how to implement it ?
I can find nothing in the SDK
Hello @ModelMuncher
I'm not sure to understand what you're trying to do here. Can you elaborate?
You want to control focus mode and zoom level in VR, that's it?
Regards,
Sylvain
To Be Honest I have no idea :)
We have customers using VR who are demanding VR Zoom Focus in our products
so ANY Help would be fantastic
(even if that help is discovering what the heck they want LOL)
You need to add a PANEL_COLLISION mesh with the material set to collision which will be the target for VR zoom. That collision mesh serves two purposes, one is to be the plane for the mouse cursor and the other to be the zoom. Hope this helps.
I did all this to the letter of the SDK but my VR tester said it made no difference
I wondered if he was referring to something else
I will try again however, thank you
Can you send us your project please ? We will take a look at it.
See 3) Provide private content
Regards,
Boris
very large ?
PackageSources = 1.89 GB
would Just the interior MDL help you
I need the full package to be able to build it and check in game in VR what is going on
I don't know how you built your package, but if you were using the older Blender exporter, it may not create the collision material the correct way. It's explained here:
https://www.fsdeveloper.com/forum/threads/vr-panel-focus-and-collision-mesh-from-blender-exporter.454438/#post-896348
I use 3dsMax 2018 but I will read the thread for any relevance to both
Thank you
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