plane icon Welcome to Microsoft Flight Simulator’s SDK Q&A Platform!

You have questions regarding the SDK? DevMode Tools? SimConnect? You would like to submit an idea for future improvements, seek help or exchange knowledge? You’re in the right place.

In the upcoming flighting, we've changed the behaviour of the content.xml file. If your addon uses this file, please read this article!

Please take a moment to read the platform’s guidelines before you get started!


question

MV-JimStewart avatar image
MV-JimStewart asked MV-JimStewart answered

'Head Up Mode' position configuration possible?

The 'Head Up' mode being the upwards shift of the camera when (by default) the spacebar is pressed; it's referred to by multiple names in different menus / windows.

Currently experiencing a situation where the upwards shift of the camera while in the DefaultPilot or CoPilot viewpoints is barely imperceptible - the camera only shifts upwards perhaps an inch or so. I don't have any mesh in place to restrict the interior camera movement at all, only an environmental occlusion mesh.

What defines the amount of movement, or alternatively, what in this case would be defining the collision that's preventing the camera from moving upwards a normal (compared to other aircraft and projects) amount? Note that this only occurs in the DefaultPilot and CoPilot viewpoints. When in the ClosePilot or LandingPilot views, the Head Up mode works fine... even though the LandingPilot viewpoint is positioned higher then the DefaultPilot camera!

aircraft
1 comment
10 |10000

Up to 5 attachments (including images) can be used with a maximum of 4.8 MiB each and 23.8 MiB total.

Bump on this... @FlyingRacoon?
0 Likes 0 ·
FlyingRaccoon avatar image
FlyingRaccoon answered

Hello @MV-JimStewart

This camera offset is not configurable but the affected simvar is exposed and writable: COCKPIT CAMERA HEIGHT

As to why the shift is very limited in your case, check the value of the HEIGHT parameter in your camera options. If it's already close to 100%, the shift will have very limited effect.

Regards,
Sylvain

10 |10000

Up to 5 attachments (including images) can be used with a maximum of 4.8 MiB each and 23.8 MiB total.

MV-JimStewart avatar image
MV-JimStewart answered

Thanks for the answer. The info is certainly useful.

Ironically enough, I'd stumbled upon a fix for the issue just last night while working on another area: adding the collision meshes as defined in the SDK seems to have restored the ability to move an expected amount upwards using the Head Up function.

10 |10000

Up to 5 attachments (including images) can be used with a maximum of 4.8 MiB each and 23.8 MiB total.

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 19.1 MiB each and 23.8 MiB total.