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ModelMuncher avatar image
ModelMuncher asked ModelMuncher commented

Nosewheel steering

Using latest SU9 BETA Update,
I have Lost Nosewheel steering ( Via rudder pedals) these were working On previously built models
It would appear that earlier models (Not built under Latest SU9) Still work without issue

This was first noticed on The SU9 Update Of April 14th (Subsequently Patched same day)
the ONLY changes made to flight_model (Contact points) have been for Compression and height on MAIN GEAR and No changes to Nose Gear
(see below)

[CONTACT_POINTS]

static_pitch =0

static_cg_height =6.35

gear_system_type=0

tailwheel_lock =0

max_number_of_points =10

gear_locked_on_ground =0

gear_locked_above_speed =-1

max_speed_full_steering =13

max_speed_decreasing_steering =20

min_available_steering_angle_pct =0.2

max_speed_full_steering_castering =25

max_speed_decreasing_steering_castering =40

min_castering_angle =0.05236

max_castering_angle =3.141593

point.0 = 1, 20.5, 0.00, -6.0, 2000, 0, 1, 75, 0.4, 1.7, 0.8, 0.0, 0.0, 0.0, 0.0, 0.0, 1

point.1 = 1, -3.5, -6.4, -6.6, 2200, 1, 1, 0.0, 0.489, 1.5, 0.75, 0, 0, 2, 0, 0, 1

point.2 = 1, -3.5, -5.4, -6.6, 2200, 1, 1, 0.0, 0.489, 1.5, 0.75, 0, 0, 2, 0, 0, 1

point.3 = 1, -3.5, 5.4, -6.6, 2200, 2, 1, 0.0, 0.489, 1.5, 0.75, 0, 0, 3, 0, 0, 1

point.4 = 1, -3.5, 6.4, -6.6, 2200, 2, 1, 0.0, 0.489, 1.5, 0.75, 0, 0, 3, 0, 0, 1

point.5= 2, -3.3, -25.5, 1.5, 800, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 1

point.6= 2, -3.3, 25.5, 1.5, 800, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 1

point.7= 2, -20.55, 0, -1.4, 800, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 1

point.8= 2, 5.75, 0, -4.1, 800, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 1

point.9= 3, -15.0, 0.0, -5.90, 2200, 0, 0, 0, 0, 0, 0, 3, 3, 5, 0, 0, 1

steering_time_constants= 3, 5

emergency_extension_type=1

hyd_need_power_to_function=0



SIM version - 1.25.7 (BETA)
And latest 0.18 SDK Tools

aircraftflightmodeldevmodesu9
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FlyingRaccoon avatar image
FlyingRaccoon answered

Hello @ModelMuncher

What's the wheel debug view saying?
Is the steering angle changing? Do you have weight on the nose wheel?

Regards,
Sylvain

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ModelMuncher avatar image
ModelMuncher answered ModelMuncher edited

Wheels debug shows all good params apart from ZERO STEERING
Ample weight on Nosewheel ..


Simvars.exe is showing me ZERO Change in A:GEAR CENTER STEER ANGLE
*This Var has previously been used without issue and is still active on our BN2
edited- spurious information removed - See below

BN2 Model compiled under SU8 shows active movement in both
A:GEAR CENTER STEER ANGLE and A:GEAR STEER ANGLE

using IDENTICAL Copy and PASTE XML Code


Is this indicating the Var has been deprecated?

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ModelMuncher avatar image
ModelMuncher answered Simbol commented

PLEASE HELP WITH THIS !
I am pulling my hair out ( And I don't have much left )

Project#1 built with 3dsMax 2018 and Output via Babylon exporter

Built via SU9 Beta / Used on SU9 BETA = Nosewheel steering ( AND Var ) Fails
Built via SU9 Beta / Used on SU8 RETAIL = Nosewheel steering ( AND Var ) OPERATIONAL
Built via SU8 RETAIL / Used on SU8 RETAIL = Nosewheel steering ( AND Var ) OPERATIONAL
Built via SU8 RETAIL / Used on SU9 BETA = Nosewheel steering ( AND Var ) Fails

Project#2 built with 3dsMax 2018 and Output via Babylon exporter

Built via SU9 Beta / Used on SU9 BETA = Nosewheel steering ( AND Var ) OPERATIONAL
Built via SU9 Beta / Used on SU8 RETAIL = Nosewheel steering ( AND Var ) OPERATIONAL
Built via SU8 RETAIL / Used on SU8 RETAIL = Nosewheel steering ( AND Var ) OPERATIONAL
Built via SU8 RETAIL / Used on SU9 BETA = Nosewheel steering ( AND Var ) OPERATIONAL

XML Animation code For nosewheel steering Copied and Pasted from Project#1 to Project#2
Contact points, Systems.cfg etc, checked and triple checked - NO errors or major differences

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Simbol avatar image Simbol commented ·
You will need to provide the sample projects to Asobo, very little we can do to help you with without having the projects to troubleshoot.


All I can think of, is, some .cfg file parameter is causing this with SU9.


Most EU is now in easter break, so you might only hear back from Asobo by Tuesday.


Best,

Raul

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ModelMuncher avatar image
ModelMuncher answered FlyingRaccoon commented

Ok.. it would seem I fixed this Irritating issue
After a LOT of hair loss and Stress :)

I discovered that SU9 Beta contains an entry I haven't seen before in the FLT Files
[Controls.0] section called NosewheelLock=

I have set this to NosewheelLock=0 and this seems to allow the animation and steering again
HOWEVER !! It appears as if the default, if the NosewheelLock is omitted is LOCKED !
or NosewheelLock=1

Sureley this should be NosewheelLock=0

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FlyingRaccoon avatar image FlyingRaccoon ♦♦ commented ·
Hello @ModelMuncher


The default value is 0 for this parameter so I'm not sure what's happening here.
Tested with the Da62 SDK sample, that is missing this parameter in its FLT files as well. When creating a flight from the world map, the created CustomFlight.FLT contains a NosewheelLock=0.
Also tested with some custom Asobo mission and the nosewheel ends up unlocked when that param is not defined in the FLT file as well.

With what FLT file are you seeing the problem?
If you send me your package, I can have a look at what's setting it to true.

Regards,
Sylvain

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ModelMuncher avatar image
ModelMuncher answered FlyingRaccoon commented

This occurred only when there was no FLT File in the aircrafts folder

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FlyingRaccoon avatar image FlyingRaccoon ♦♦ commented ·
Tested this case with the Da62 as well and still can't repro. There must be something else.
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luklew avatar image
luklew answered luklew commented

Same issue for me. Since SU9 Nose steering became disabled.

2 comments
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FlyingRaccoon avatar image FlyingRaccoon ♦♦ commented ·

@luklew Not sure I follow you here. Are you talking about this aircraft?

1651844807997.png

Maybe you meant it just has ground steering issue?
Definitely not a nosewheel issue though.

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1651844807997.png (1.0 MiB)
luklew avatar image luklew FlyingRaccoon ♦♦ commented ·
Ah sorry, ignore the last bit. Mainly just issues with nose gear since SU9 for me
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ModelMuncher avatar image
ModelMuncher answered ModelMuncher edited

Open your FLT File (s) ..


Whatever the line in [Controls.0] section states
NosewheelLock="N"
It should Say ( 0 or 1 ) change it to the opposite :)
If the entry is not there then add the line in
NosewheelLock=0


Hope this helps ?

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luklew avatar image luklew commented ·

Thanks for that. Does it matter which FLT file I put it in? I tried putting it into CustomFlight.flt but my nosewheel still doesn't seem to work.


Thanks!

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ModelMuncher avatar image ModelMuncher luklew commented ·

I would assume its the FLT your going to use ?
Firstly those found in the aircraft folder of the aircraft with the issue

apron.flt if thats where your starting
runway.flt if you start on runway etc etc

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ModelMuncher avatar image
ModelMuncher answered ModelMuncher commented

I would like to raise this to a BUG

If a FLT File contains the line
NosewheelLock=0 then the Nosewheel is of course NOT locked
If a FLT File contains the line
NosewheelLock=1 The the nosewheel IS Logically locked

IF a FLT contains NO NosewheelLock= Entry then the noswheel steering is LOCKED by Default
causing a lack of steering on the runway if the Sim is Started in flight (cruise.flt, approach.flt etc)
may I suggest that this default should be UNLOCKED

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ModelMuncher avatar image
ModelMuncher answered ModelMuncher commented

OK More observations .. I think this will lead us to a fix ..

IF the flight is started IN THE AIR and the selected aircraft folder contains NONE of the following
Approach.flt
cruise.flt
final.flt

Then I THINK the sim loads up a default flt from somewhere Internally
This Default.FLT May have NosewheelLock=1 assigned causing the Aircraft to be Unsteerable on ground

I have now added the three Offending FLT Files that now contain NosewheelLock=0 and all is well upon landing

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FlyingRaccoon avatar image FlyingRaccoon ♦♦ commented ·
What aircraft are you testing with?

Once again, I tried doing as you described with the SDK Da62 but always end up with NosewheelLock set to false.

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ModelMuncher avatar image ModelMuncher FlyingRaccoon ♦♦ commented ·
this is with our latest Trislander
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FlyingRaccoon avatar image FlyingRaccoon ♦♦ ModelMuncher commented ·
I tried to repro as well using the trislander but without success. No matter what, I always have the Nosewheel unlocked.

I have an old version of your package. Maybe something you changed in the meantime changed this behaviour.

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