As soon as some friends asked for a tutorial about the new project wizard, i bit the bullet and started recording a video tutorial.
I choose a new Custom Package:
this are my findings:
- after adding the first asset group, if i want to add another asset group the package, the add asset group window loads in background, have to click back to project editor tab to see it, non really intuitive
- the wizard DOES NOT create the folders for new assets, the main PackageSources folder is not created too. This is what a wizard should be for, otherwise the old method of editing the simplescenery/simpleairport from sdk samples is a lot faster
- worst, it creates non-compliant OutputDirs entries in the packagedefinitions xml (by default the outpupdir path is like the source path), while all the samples and documentation are pointing to scenery/world/scenery or scenery/global/scenery as output path. (If you want it to be different, please eupdate docs and samples!)... as soon as they get built, the compiler moans that they should -contains- "Scenery/", throwing errors
- a nice wizard should also check that all required data is filled before letting user click build all and throwing error and exceptions: things like the thumbnail or the marketplacedata. Also, if the latter is not mandatory, please make sure it throws a warning and not an error: samples provided in sdk should compile without issues, please update them
Thanks again for all the effort you all are putting into this!