Quick question on the thunderstorm options, in particular, Cell and SuperCell elements. Our XML section for the storm are as per SDK documentation:
<ThunderstormIntensity Value="1.000" Unit="(0 - 1)">
<Radius value="10000" unit="m"></Radius>
<Radius value="4000" unit="m"></Radius>
This should put a monster storm with a Super Cell directly over WBKK RW02 approach, which is what we're trying to do for a custom landing challenge.
What we are finding is that with the Cell and SuperCell specified, there's no storm, absolutely fine weather. With them removed and only using the ThunderstormIntensity, there's a thunderstorm when the aircraft spawns at 16,000", but, by the time the aircraft reaches the runway the storm has faded somewhat, which is really the opposite of what we're trying to achieve.
Are we missing something?