Hello!! I would like to know, if there are options in blender, to assign a collisionroad an object, whether this object is a plane, a sphere, a cube ...
Please take a moment to read the platform’s guidelines before you get started!
Actually, you have the checkbox "Road Material" that appears to be a collision one. The name is kinda weird yup.
In the doc, the best practices consist to place a simple mesh and not to high detailed mesh to be checked as a road material.
I will try tonight or tomorrow with an empty and by checking the checkbox road material since I don't know if empty are colisionable or not in game
WORKS!!!!!!!! THANK YOU SO MUCH!!!!!!!!
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