Plane to be downloaded.
Please take a moment to read the platform’s guidelines before you get started!
The elevators aren t far enough from aerocenter in Flightmodel.cfg, so the aircraft falls from the noze.
I thought that distance between aerocenter and elevator was the cause but not so much, maybe with Flybywire=0.
After restarting the sim, the plane works correctly.
I don't know a lot about flight models, but I'll just list some observations:
Thanks a lot for this feedback MrLiam, I think you do know more things than me about flgith models :)
You can play with the table n1_and_mach_on_thrust_table in engines.cfg.
Also with this line:
afterburner_on_thrust_table= 0.0000:2, 0.5000:2, 1.0000:1.2, 1.5000:2
But this line disappears of the engine.cfg file when doing a Save&Resynch.
So we have to edit it independantly and only do a Resync without Saving.
I know it stalls at high speed, i know that a Delta wing is complicated to emulate, but i also know that in real life, Delta wings seem to behave this way without Canards and without electrical control ?
I tried to set Flybywire at 1, the behaviour is better at low speed but after Mach1, the elevators don t react anymore...
I will try to update the contents of the model via Onedrive, and anyone can try to modify parameters, putting the files in MouseAircraft in the SDK.
https://1drv.ms/u/s!AhgqyJYPWSLtgZcVKMsWsqTkU7qj9A?e=QXcDax
I realize that adjusting exactly the wings to this model makes it hard to control.
I need to cheat a bit: setting the aerocenter around -4 or -3 and shortening the root chord to 30. This way it s really easier to control at low speed.
So the distance between aerocenter and elevators matter when flybywire=0.
I`m expermenting this table:
afterburner_on_thrust_table= 0.0000:2.0000, 0.5000:3.0, 1.2000:4.0000, 1.5000:5.0
With these values i can reach Mach 4 !!
Before i was using this table to increase Max Speed:
drag_coef_zero_lift_mach_tab
I would like to know the inifluence of this last table because now with afterburner_on_thrust_table, i can increase speed.
Does it still have a big influence ?
A little update.
Landing gear animation`s lenght=400.
Respected original drag_coef_zero_lift_mach_tab .
Only playing with afterburner_on_thrust_table .
So, weight repartition seems to be crucial.
CG and Fuel Tank position modified.
3 People are following this question.