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Mr_LiamT avatar image
Mr_LiamT asked Mr_LiamT commented

The future of mission creation

Asobo, you've mentioned you're working on improvements to the missions system. Can you give us an update on what to expect and maybe a timeline? Right now the script editor is defunct and there is no way to make missions in the sdk.

What are the improvements you're working on? Easier mission creation process, saving system (also for bushtrips), fixing broken mission objects, AI planes, weather, rewards, sound effects, documentation?

Maybe we can work together on this improvement process so it actually addresses the needs of developers, and so we know what to expect and how long we'll have to wait.

devsmission
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SonantAlpaca avatar image
SonantAlpaca answered Mr_LiamT commented

Hello,

Mission creation is a huge topic that is "work in progress" on our end. It will take quite a long time before an actual editor arrives in the DevMode.

However, in the meantime, we'll provide a very detailed update of the documentation on how to make missions the "old fashion way" (via .xml & .flt files), which is also the way we do our missions internally at the moment.


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I actually quite liked the script editor that was there already. It's way faster than manually editing the .xml file, because you can easily add elements and you have a good overview of the mission. I think the main problem was that it didn't support all available elements and there was no documentation on the different elements (especially new elements such as flowstates).
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MiGMan_Flight_Sim_Museum avatar image
MiGMan_Flight_Sim_Museum answered

How about allowing us to deploy missions made in the "very old fashioned way", that is to say, using the tried and tested .pln format?


The same format which customers love, as I expounded upon in this thread.

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