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DanPL avatar image
DanPL asked DanPL answered

Command wire impossible for Monobloc tail ?

Bonjour,

For an ancient aircraft with monobloc tail (rudder and elevator linked), it seem to me that the current system doesn't allow command wire because the elevator move in two axes.

With the lookat it work in 3dsmax without problem, but not in MSFS (the wire doesn't follow exactly the lookat path) and the doc doesn't specify anythings special.


monoblocrudder.jpg

monoblocrudder1.jpg


Any idea or tips ?

Much thanks

Dan

aircraftanimation
monoblocrudder.jpg (104.9 KiB)
monoblocrudder1.jpg (154.2 KiB)
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Simbol avatar image
Simbol answered

You need to make the look at points, all parts, and everything involved in the 3DS animation as part of the Babylon animation group or MSFS will not render it the same way as in 3DS.

I found this issue initially with other elements not just rudder, and it took me a while to get it ported to MSFS.

Regards,
Raul

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DanPL avatar image
DanPL answered

Hi Raul,

I tried the whole day without luck.

I suspect the problem is the hierarchy with two separate animations and 3 key for rudder & elevator.

The elevator animation is also child of rudder animation but the key system doesn't mix well with the final wire.

Maybe there is a solution but I tried different axe constraint, including all objects in both animation without luck yet.

rudderelevator.jpg


Best regards


Dan



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