I´m struggling to get the panel_collision mesh to be recognized in VR.
I use Blender 3.1 with the MSFS-Toolkit 0.40.0 and exported a Mesh named Panel_Collision with my model. All other Meshes, like e.g. Drone_Collision_In are working fine.
I swapped the normals for testing purposes or put the Mesh in an Empty. Nothing seems to work with the PANEL_COLLISION. It´s an invisible mesh with activated Collision Material. The mesh is shown to me in developer mode as a black/white checkerboard.
In the *.gltf the collision-mesh is listed and has the "Collision"-Tag.
Could anybody tell me, how you got it working, that you don´t see the mouse cursor double in VR?
I would be very thankful for help!