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OzWookiee avatar image
OzWookiee asked OzWookiee commented

[BUG] In Sim Build Log missing all meaningful errors

In game build log is now devoid of ANYTHING and only reports the same as external build. Previously it would report issues with ModelBehaviours (as well as sundry other issues with every other default aircraft)
I KNOW that I have errors in my model behaviours and that there are referenced nodes that do not exist in the model. Previously this would be reported in the Build, now, in what I can only assume was an attempt to clean up the noise, there is nothing.

aircraftbugdevmodepackagetool
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WombiiActual avatar image
WombiiActual answered OzWookiee commented

There is a new checkbox in the console that auto enables the packagebuilder filter when you build. You can untick the box and deselect the filter to view the whole log like before.

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OzWookiee avatar image OzWookiee commented ·
Thanks, I'll check that tonight. I found though that unless I had an error in the cfg I would get no errors in my XML. I'll confirm this tonight though.
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FlyingRaccoon avatar image
FlyingRaccoon answered OzWookiee commented
Hello.


As I mentioned in a different post, we've added several filter groups to prevent showing unrelated errors when building a package. Some messages have slipped through the cracks and may be in the wrong filter group.
As @WombiiActual suggested, selecting All Groups filter will display the whole log.

Let us know if you find the error so we can add it to the appropriate filter group

Regards,
Sylvain

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OzWookiee avatar image OzWookiee commented ·

All of the XML checks are being filtered incorrectly

All of the CFG checks are being filtered incorrectly

These are relevant to the package I am working on and ideally should be shown by default

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FlyingRaccoon avatar image FlyingRaccoon ♦♦ OzWookiee commented ·

What xml files are you referring to? Behaviors? Scenery? Gauges? Sounds?

I ran some tests on Behaviors and the console was correctly showing errors about wrong formatting.

1652950767587.png

As for CFGs, we don't have a validator at the moment. What messages did you see were incorrectly filtered?
AFAIK, it will report an error if one of the mandatory file is considered as missing but that's all.
Here, I messed with some parameters in aircraft.cfg:

1652950910761.png


The improved version of Aircraft Editor will make it less likely to have errors in CFG files but we will consider creating a dedicated validator anyway.

Regards,
Sylvain

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OzWookiee avatar image OzWookiee FlyingRaccoon ♦♦ commented ·

There is already CFG validation built in because it will tell me if there are duplicate vars or sections.


The default beviour of the log now is to only show the packagebuilder, which is what confused me. On my 4K screen that filter is covered by text and it is unclear.

1652999364310.png

Honestly we ONLY need that when we're building the package and not doing a resync from AE (I dont use AE as it's broken, but edit outside and then resync those changes as if I had used AE)

OR make that filtering better to actually include the XML and CFG issues from our plane, currently it is only showing the very basic output from the packlagebuilder

This information ONLY tells me if I have an issue in my model OR textures (yes sundry other little things, but these are the main reported issues).

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