plane icon Welcome to Microsoft Flight Simulator’s SDK Q&A Platform!

You have questions regarding the SDK? DevMode Tools? SimConnect? You would like to submit an idea for future improvements, seek help or exchange knowledge? You’re in the right place.


Please take a moment to read the platform’s guidelines before you get started!


question

DA40CGDFQ avatar image
DA40CGDFQ asked DA40CGDFQ edited

[Bug] Nodes in gltf that use skin animations do not show highlighted nodes in sim checklist

If you create an aircraft and it has a control column joystick with a rubber/leather boot/sock like the DR400 or DA40. If this node(s) uses bone rigged animation entirely for its animation then the highlite will not show when the node is shown with say the:


Checkpoint ReferenceId="Flight_Control_Free_And_Correct"

Here I have two joysticks, the only differentce is the left is single bone animation on the boot, and regular animation on the control column solid parts. The right one is entirely a bone animation on the three pieces of the node.


da40cgdfq-07-20220516-15h54m39s.png

I have also proved this on a single testplane object.

no highlite

da40cgdfq-06-20220516-15h13m24s.png

has highlite

da40cgdfq-05-20220516-15h11m12s.png

The joy stick breakup seen is a whole other issue with the ASOBO and legacy exporters. (ignore that for now. Reported on ASBO Blender exporter issues)

aircraft
10 |10000

Up to 5 attachments (including images) can be used with a maximum of 4.8 MiB each and 23.8 MiB total.

0 Answers

·

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 19.1 MiB each and 23.8 MiB total.