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SFSimsDev avatar image
SFSimsDev asked vpilotfs answered

[BUG] White Aerial Textures

We have some odd behaviour when using aerial texture masks (CGL)... We are seeing large areas of white when far away from the target area. The zoom level was set to 19 when generating the tiles which is the same as we always use and the area around our target area is transparent, not white. The area in question is the Virgin Islands. It looks like Asobo/MS have their own water mask in the area. Could it be that there's a collision between the CGLs?screenshot-486.pngscreenshot-489.png


If anyone has experienced this before and resolved it I'd be much obliged to hear the solution. Currently we are looking at redoing the textures but clearly don't want to run into this issue again.

We're not sure if this is related to SU9 or not, but we only noticed it afterwards.


EDIT: Redoing the textures (including with a test generating tiles at zoom level 20 instead of 19) has unfortunately not changed anything.

screenshot-491.png


EDIT2: I've noticed that the white tiles are only appearing at LOD12. I've also turned Bing World Data off and on again (and cleared the rolling cache) but although I thought it was working initially the issue has returned.

screenshot-493.png

Thanks,


SFSimsDev

scenerytexturing
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I have the same problem after the SU9 Update, is it a confirmed bug? Thanks

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Hi @Dav3.- that's interesting to know it's not just us. You might want to convert your answer to a comment so that Asobo see it's not resolved.
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@FlyingRaccoon - Is there anything we can do here or is this an SU9 issue?
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Boris_ avatar image
Boris_ answered

Hello @SFSimsDev
Indeed, that's a weird behavior ! Can you send us your project please ?
See 3) Provide Private Content

Regards,
Boris

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vpilotfs avatar image
vpilotfs answered

It has been happening to everyone who has addons with custom aerial images

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