I'm trying to figure out how to get rid of these white highlights that appear on my tree canopies. This happens as the distance between the tree and the camera is increased. I have tried every material setting I can think of in Blender, including adding a COMP (R: White, G: White, B: Black) and removing the normal texture. I even compared the model with some 3D pine tree models I have that work without issue, and mimicked the material settings based upon that.
Here are my current material settings:
Because I know it will come up, I have also tried it with Alpha Mode set to Masked, No Cast Shadow enabled, BSDF (Shader) instead of Principled BSDF (BSDF is default, and what I normally use), Backface Culling enabled with leaf geometry duplicated and normals inverted (So backfaces could have proper shading). flat shading vs. smooth shading, and probably a couple dozen other settings combinations.
I feel like I have exhausted everything, but maybe there is something dumb that I'm missing... Any ideas?