A customer of mine has created a mission with 200+ ProximityTriggers and 200+Areas connected to those ProximityTriggers.
50 of these areas have AltitudeIsAGL=True, the others have it set to false. The FPS breaks down to 5 FPS on the runway, instead of 50+ as it normally would.
Changing AltitudeIsAGL to false for 25 areas will result in about 15-20 FPS, changing it to false for all will bring back the full FPS at 50+ for the user.
Would you happen to check if there is a better solution for this.
Many thanks in advance,