Hi, I'm trying to attach a visual (particle) effect to a sim object. I have a working visual effect, and a sim object, I just can't attach it. I can spawn it on the sim object via inspector in the visual effect editor, so I know the sim object exists and is placed in the world, and I know the effect works.
I suspect that the issue is the attach point, I've tried adding an attach point via MCX, and by adding an empty in blender (which I named "Steam), however I can't find any clear direction on how to add an attach point to a model in Blender. I'm using the Asobo Blender exporter (https://github.com/AsoboStudio/glTF-Blender-IO-MSFS). When I try to enter a node name in the Inspector for the VFX editor, the name box is outline in red, which also makes me think the issue is the attach point, but I don't know if that actually means anything...
I have also built all, restarted, etc. In addition the console doesn't produce any errors.
This is what my XML file looks like:
<?xml version="1.0" encoding="utf-8"?>
<ModelInfo guid="{9bbd4104-de1c-4431-a691-81b21c1069a2}" version="1.1">
<LODS>
<LOD minSize="0" ModelFile="Steam_Emitter.gltf"/>
</LODS>
<Behaviors>
<Component ID="#MyFXSpawner#">
<Parameter type="Override">
<FX_GUID>{7E5D94F3-3458-4186-9C50-7221D5BD0C9B}</FX_GUID>
<FX_CONTACT_POINT_ID>-1</FX_CONTACT_POINT_ID>
<FX_CODE>1 0 ></FX_CODE>
<FX_OFFSET_X>0.0</FX_OFFSET_X>
<FX_OFFSET_Y>0.0</FX_OFFSET_Y>
<FX_OFFSET_Z>0.0</FX_OFFSET_Z>
<FX_ROTATION_OFFSET_P>0.0</FX_ROTATION_OFFSET_P>
<FX_ROTATION_OFFSET_B>0.0</FX_ROTATION_OFFSET_B>
<FX_ROTATION_OFFSET_H>0.0</FX_ROTATION_OFFSET_H>
</Parameter>
<Component ID="SteamEmmitterXCDKWYS" Node="Steam">
<UseTemplate Name="ASOBO_GT_FX"/>
</Component>
</Component>
</Behaviors>
</ModelInfo>
If anyone can shed some light on the issue or the attach point that would be greatly appreciated! Thank you!