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question

rhumbaflappy avatar image
rhumbaflappy asked Boris_ answered

Are exclusionRectangle types wrong in DevMode?

This is what is allowed in DevMode:

untitled.png

But this does not compare well to bglcomp.xsd, and excludeVisualObjects will cause a failure. The bglcomp allows this:

<xs:attribute name="excludeAllObjects" form="unqualified" type="stBool" use="optional" />

<xs:attribute name="excludeBeaconObjects" form="unqualified" type="stBool" use="optional" />

<xs:attribute name="excludeEffectObjects" form="unqualified" type="stBool" use="optional" />

<xs:attribute name="excludeExtrusionBridgeObjects" form="unqualified" type="stBool" use="optional" />

<xs:attribute name="excludeGenericBuildingObjects" form="unqualified" type="stBool" use="optional" />

<xs:attribute name="excludeLibraryObjects" form="unqualified" type="stBool" use="optional" />

<xs:attribute name="excludeTaxiwaySignObjects" form="unqualified" type="stBool" use="optional" />

<xs:attribute name="excludeTriggerObjects" form="unqualified" type="stBool" use="optional" />

<xs:attribute name="excludeWindsockObjects" form="unqualified" type="stBool" use="optional" />

<xs:attribute name="excludeSimObjects" form="unqualified" type="stBool" use="optional" />

<xs:attribute name="excludeWorldScripts" form="unqualified" type="stBool" use="optional" />

<xs:attribute name="excludeCarParking" form="unqualified" type="stBool" use="optional" />

<xs:attribute name="excludeRectangles" form="unqualified" type="stBool" use="optional" />

<xs:attribute name="excludePolygons" form="unqualified" type="stBool" use="optional" />


With excludeExtensionBridgeObjects and exclude GenericBuildingObjects resulting in a good compile, but not available in DevMode. These may be carry-overs from FSX, but excludeVisualObjects might be the key to deleting stubborn objects, such as taxiway lights.

Is a fix/cleanup planned for these elements?


scenerydevmode
untitled.png (19.0 KiB)
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1 Answer

·
Boris_ avatar image
Boris_ answered

Hello @rhumbaflappy ,

This has been cleaned for SU10 but we kept excludeExtrusionBridgeObjects and excludeGenericBuildingObjects to avoid breaking the already existing scenes that are using them.

As for removing the taxiway lights, I answered you here ;)

Regards,
Boris

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