I'm using a custom parallax window material that has a SDK sample-derived emission texture. I'm using Blender with Blender2MSFS exporter from FSDeveloper. In my last scenery I noticed that emission seems to be active even at day (see image) instead of just at night. I see no option in material to activate day/night cycle, like I see with lights. Would switching to Asobo blender exporter fix this? Does it support exporting different LODs? There seem to be no manual on that, so not sure if it's ready enough to be replacing Blender2MSFS and a main tool. Still, I don't think I'm doing anything wrong, and I think previously the same parallax material was working like it should - only emitting yellow-tinted light at night.
You can see it in the image - exterior hangar lights and other night lights are off, but there is yellow tinted light on hangar windwos and the white builfing ont he right, with some random dark windows - that's the night lighting pattern in parallax window material.