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Reco avatar image
Reco asked Reco answered

Overlying texture ruin aerial images

ugly-texture.jpgHello

Thank you for a fantastic and unique product. It pulled me back to flights sim again.

I have just started a scenery project . The plan is to make a more accurate version of my own town in Norway. This includes 3d objects and aerial images for the terrain, and of course my own house is part of this.


I started with the aerial images and planned to do it step by step 1000m x 1000m at the time. The aerials came from a Norwegian provider. It went reasonably well, but I was disappointed when I watched the result in the simulator. The aerial images were ruined by a marble-like texture in the grey asphalt and concrete areas, and by the default grass objects in the lawn areas. Please take a look at the attached image.From the sim to the right.


The only places it is ok are where the road overlays exclude everything, but that is a problem within itself. The road objects should have been invisible.


I have searched the net for a solution, but most people are making an airport an exclude using an apron with zero visibility.


So, before I continue with this project I need to know?

- Is it possible to exclude the overlying marble/ground texture on the concrete and asphalt areas?

- Is it possible to exclude the grass that appears in all green places?


I will have to cancel my project if there is no solution for this issue. Please advise.

scenery
ugly-texture.jpg (1.3 MiB)
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FlyingRaccoon avatar image
FlyingRaccoon answered Reco commented

Hello,

Can you give me the GPS coordinates corresponding to your screenshot please, we would like to check the original scenery.

I am not sure to understand, are you using the CGL asset group to replace the imagery or a scenery using projected meshes ?

You can edit the type of applied detail map and where the grass spawns using the scenery editor but not using the CGL system directly for now.

Regards,
Sylvain

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Hi Sylvain.

Are the information I provided in my previous answer what you needed? I can add that I am using the Steam version.

Best regards
Ragnar Egeland

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Reco avatar image
Reco answered Reco edited

Hi Sylvain.

Thank you for your answer.

The coordinates are: EUREF89 UTM 33 / 6550983 N, -28924 E

I am using the CGL asset group. As far as I understand the projected mesh solution is only available in an airport area. This place is 30km from the nearest airport ENZV.

I followed this YouTube tutorial step by step and manage to tile a large image https://www.youtube.com/watch?v=LzAsfAvFK0k .

I used Finn kart instead of Google map due to higher resolution in my area. The reason I wanted to replace the map data is because Bing map is not good in Norway, and it has a brown unrealistic look to it. You can find Finn Kart here: https://kart.finn.no/# . In the history (Historiske) tab I selected the Lyngdal-Algard-2015 because of its summer season look. You have to tick the Flyfoto button in the top right corner in order to activate the aerial images.

I want to control or exclude the grass, but that is not a deal breaker to me. However the marble/crackle texture that the simulator puts on top of my custom images is.

In the attached image you can see the marble brown spotted texture, but if you look at the end of the road object marked with a red line, my aerial texture is coming through. I have tried everything to exclude it but neither polygon or rectangle manage the task.

I hope the is a solution for this issue, or that you will come up with one.

Best regards

Ragnar Egeland
marbel.jpg


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FlyingRaccoon avatar image
FlyingRaccoon answered

Hi Ragnar,

Unfortunately, we provide no ways to override the detail textures through the CGL system yet.
The only way to do this is through the SceneryEditor with all the object types that are rendered in the ground texture and allow you to select the type of surface. Have you tried defining a polygon object with a transparent material and modify the surface type ?
To remove the grass, there are no ways to do it without creating an airport.
We have plans to provide polygon objects with the same features so that you can do such things outside of airports.

Don't hesitate to create ideas about specific features you need. I have the feeling this kind of request would be upvoted by many devs.

Regards,
Sylvain

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Reco avatar image
Reco answered

Thank you for your answer again Sylvain.

I did a few test using polygons with different materials, but in any green areas there will be gras. All other colors including transparent will have the marble texture on top of it. I used the Helipad_Marking texture in the transparent test. Please take a look at the images.

Well, I will put my project on hold, and hope you will come up with a solution in the future. I will also follow your advice and request for a fix for this issue.

Best regards
Ragnar

polygon04.jpg


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