Dear ASOBO, dear MSFS developers!
First of all - thanks for your efforts in developing SDK and supporting this community.
May I ask You to reveal possible ways to get textures in WASM module (for next drawing to gauges/panel) created in an external EXE. Sure, no problem to render any 2D gauges in external exe module using any of OpenGL/DirectX/Vulcan/GDI+ to some texture/framebuffer. But is it possible and how to practically get this texture or framebuffer using nanoVG c++ code within gauge WASM module?
And if several ways are possible - please advise the best one in Your opinion.