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Textures And Materials
Materials for 3D models are specified in glTF
files, and the referenced textures are in *.png
format. The materials comply with PBR (Physically Based Rendering). Upon compilation by the glTF
compiler (invoked by the Package Tool), *.gltf
files get compiled to *.glb
and *.png
files get compiled to *.dds
files. The resulting *.glb
file makes use of several glTF
extensions, including MSFT_texture_dds
as well as Microsoft Flight Simulatorspecific ones.