[2024] SU1 Beta - Blender 2.3.2 - Inconsistant coding CLEARCOATNORMALTILING and WINDSHIELDWIPERLINESSTRENGTH WINDSHILEDDETAILNORMALTEXTURE

Version: *1.3.7.0 Blender 2.3.2

Frequency: Consistently

Severity: *High
(Low - quality of life, workflow optimization, rare enough to not impact production, etc…
High - critical but workarounds are available, important feature not working as expected, frequent enough to impact production
Blocker - prevents from working on the project, prevents from releasing the product)

Marketplace package name: if applicable

Context: What package? When editing or mounted from Community? In main menu or in flight? etc…
Coding for the export -

msfs_material_utils.py has

CLEARCOATNORMALTILING = "Clearcoat Normal Tiling", 1.0, "msfs_clearcoat_normal_tiling", "clearcoatColorNormalTiling"

the third param should be clearcoatNormalTiling to agree with the nnaimg .

Also WINDSHIELDWIPERLINESSTRENGTH has the wrong third parameter microScratchesStrength

similar WINDSHILEDDETAILNORMALTEXTURE looks like its missing and replaced with DETAILNORMALTEXTURE in msmfs_material_windshield.py

Similar MSFS 2020 issue: insert url here if applicable

Bug description:

Repro steps:

Attachments:

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Hello,

The parameter you talk about is used to set the name of the parameter in the dedicated glTF extension, this cannot be changed. The only fix i see is for the “WINDSHIELDWIPERLINESSTRENGTH” and this will be fixed.

Thank you !

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