[2024] SU1 Beta SDK 1.2.3 Blender 2.3.2 Parallax Window, Hair, Aniosotropic, Clearcoat missing link

Version: *1.3.22 SDK 1.2.3 Blender exporter 2.3.2

Frequency: Consistently*

Severity: *High
(Low - quality of life, workflow optimization, rare enough to not impact production, etc…
High - critical but workarounds are available, important feature not working as expected, frequent enough to impact production
Blocker - prevents from working on the project, prevents from releasing the product)

Marketplace package name: if applicable

Context: What package? When editing or mounted from Community? In main menu or in flight? etc…

Similar MSFS 2020 issue: insert url here if applicable

Bug description:

The materials Parallax Window, Hair, Aniosotropic, Clearcoat all have additional frames. These frames all contain image texture nodes. These nodes are NOT connected to the UV Group, when initially set. Some also don’t seem to connect to the BSDF node also. (except for clearcoat - but it has another issue already reported)

The Geo Decal BlendMasked material - has a frame like the ones indicated above. It seems to set the links as expected. one to the UV Group and one ultimately to the BSDF (via a group noide).

I feel there is a bug, in that:

  1. there is no link to the UV Group.
  2. adding a texture image the image texture node output goes no where - no link from the Color output is established.

I assume this is a bug.

Repro steps:

Attachments:

Private attachments: Send a PM to @PrivateContent with the link to this topic and the link to download your content

geo decal blendmaked with links

Hello,

The render of these materials in Blender in not implemented yet. When you set those textures you will see the result in-game only for now.

Thank you

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