3ds Max Scripted Plugin Handler Exception

Since the new SDK update I am getting this message when starting max. Anybody
experienced this? Sometimes I am unable to export with Babylon because of some
missing node message but a restart use to cure that.

@lpierabella can you pleae have a look at this?

Hi @tsgucci can you please tell me

  • what’s inside your folder

      1. %localappdata%\Autodesk\3dsMax\MAXVERSION- 64bit\ENU\scripts\startup


      1. C:\Program Files\Autodesk\3ds Max MAXVERSION\scripts\Startup
  • what’s your 3dsmax version

  • what’s the version of the Babylon DLL inside

      1. C:\Program Files\Autodesk\3ds Max MAXVERSION\bin\assemblies\Max2Babylon.dll

Hi @lpierabella !
C:\Users\tarsa\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\scripts\startup
is empty C:\Program Files\Autodesk\3ds Max 2020\scripts\Startup attached image
3ds Max 2020 Max2Babylon.dll is
1.0.7916.20785 Thanks for the help!

…everything seems correct.

Are you encountering the error opening an empty scene or a previously saved

Dear @lpierabella It seems my message
disappeared. I was investigating the issue further. Indeed the error message
popped up at a specific max file which had an xref scene. Removing the
attached scene solved the problem. Interestingly opening the attached scene
separately did not cause error. I have re-attached the scene and there is no
message again. Strange… Anyway, thanks for your help and sorry wasting your

Glad you solved the issue