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SDK Version: 1.5.7
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Frequency: Consistently
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Severity: Blocker
Bug Description:
In the latest MSFS 3ds Max SDK (and possibly earlier versions), switching to UV Channel 2 triggers the prompt offering two options: Move and Abandon.
Expected behavior:
- Choosing Abandon should allow switching to UV Channel 2 without moving/copying UV Channel 1 data into Channel 2, so both channels remain independent and editable. This is critical for workflows where UV1 and UV2 must remain separate (e.g., different mapping purposes).
Actual behavior:
- When selecting Abandon, UV Channel 2 does not persist correctly. After switching away and returning to Channel 2, the UVs on Channel 2 are reset/lost, as if the channel was never saved. This makes it impossible to iteratively author UV2.
Impact / Workaround:
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The current workaround is to bake the result, but baking is destructive for iteration: if we later need to revisit or refine UV Channel 2, we risk losing prior UV2 work when returning to that channel.
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This blocks normal production workflows that require repeated edits to UV2 over time and makes multi-channel UV authoring unreliable.
This appears to be an SDK/tooling regression or a broken implementation of the Abandon option and should be fixed so UV Channel 2 is preserved and editable independently after choosing Abandon.